
There's no linear system with regard to how you're presented with mission objectives - "I was getting tired of that in single player games," DeLise says, "So we designed a whole new system."īut how does it work? Well, "You attack each mission from the frontline. There are also plenty of choices to be made when it comes to the way the game's missions are structured. Showing some front Hurrah for great big tanks! With great big guns! And stuff! You can also choose the kind of fighter you want to be - you might decide you're a Rambo-type who likes to go in with all guns blazing, for example, or you could opt to take a more stealthy, undercover approach. Instead, Frontlines will let you choose which role you want to take on for each mission, so you can be a sniper or a medic or a recon operative or whatever else you fancy. "A lot of games force you into a single player environment where they tell you, 'Okay, you're a sniper in this mission.' And if you're tired of being a sniper, that's it - you throw away the game, or you just stop playing it, because that's not the way you want to play." "The other big thing we felt was missing out there was customisation," he continues.

It's all about giving you the chance to try out "tomorrow's weapons today," according to DeLise. There will also be remote control drones which can fly into rooms and survey enemy positions, and remote control car bombs - these can be driven underneath enemy vehicles, if you're skilled enough, and they pack enough of a punch to blow entire tanks up. Since the game is still more than a year away from launch, most of these are being kept under wraps for now, but DeLise does reveal that you'll be able to use gun-cams to shoot round corners in Frontlines. "So we took the designs that are out there and added a little Kaos theory, and created over 60 vehicles and weapons that you get to use in the game." We wanted to take Frontlines where technology is going next what the next tank will look like, what the next weapons will look like and so on. "A lot of weapons in Desert Combat and Battlefield 2 were modern day weapons. Tomorrow's world Urban warfare, Frontlines style.

The Western Coalition (the US and EU) and the Red Star Alliance (Russia and China) are fighting it out for the last remaining oil on the planet, using all the cutting-edge military technology they can get their hands on. So, Frontlines is set a few years from now, in a world where the depletion of fossil fuels has reached crisis point and a global war has kicked off. They didn't just want the next-gen theme to extend to the platforms the game will appear on, either, but to the weapons and vehicles you get to play with - which meant a futuristic setting was required.

Kaos wanted "to go out and create what we felt was the next leap forward in the genre," and to deliver a first-person shooter that would make the most of the technical capabilities of the Xbox 360, PlayStation 3 and next-gen PCs. The development process began, DeLise explains, with the team taking a long, hard look at their own favourite FPS titles, in order to identify what was missing from them. With that in mind, it's not really surprising that Frontlines is a first-person shooter game or to be more precise, in the words of lead designer Frank DeLise, Frontlines is "an open-world infantry and vehicle based FPS with advanced next-generation weapons in a near future setting."

In other words, the Frontlines team has a healthy pedigree - indeed, it's comprised not only of designers who worked on Desert Combat, but also veterans from F.E.A.R., Doom 3 and the Medal of Honor games.
#Frontlmes fyels of war mod#
Trauma, you may recall, was responsible for Battlefield 1942's Desert Combat mod - which turned out so well that DICE ended up buying the studio, and employing its members to do a vast amount of research and development for Battlefield 2. Frontlines: Fuel of War is the first game from Kaos Studios, which was formed by former members of Trauma Studios late last year.
